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	<title>ubermore &#187; Community &amp; Seeding</title>
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	<description>a creative strategy team</description>
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		<title>Social chatting for Burn</title>
		<link>http://www.ubermore.com/archives/1047/websites/social-chatting-for-burn</link>
		<comments>http://www.ubermore.com/archives/1047/websites/social-chatting-for-burn#comments</comments>
		<pubDate>Wed, 28 Apr 2010 12:58:18 +0000</pubDate>
		<dc:creator>ubermore</dc:creator>
				<category><![CDATA[Community & Seeding]]></category>
		<category><![CDATA[Websites & Branding]]></category>

		<guid isPermaLink="false">http://www.ubermore.com/?p=1047</guid>
		<description><![CDATA[As part of the creative team at rumpusroom, Ubermore helped developing a social-chatting-network-map for one of Coke&#8217;s products, Burnenergydrink. The ecosystem covers Facebook, flickr, Youtube and twitter with phasing out into further social media channels. The social activation plan will roll out in Spring, releasing new videos from the hottest film makers and special gigs [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-1057" title="burn" src="http://www.ubermore.com/wp-content/uploads/2010/04/burn-300x251.jpg" alt="burn" width="300" height="251" /></p>
<p>As part of the creative team at <a href="http://therumpusroom.tv">rumpusroom</a>, Ubermore helped developing a social-chatting-network-map for one of Coke&#8217;s products, Burnenergydrink. The ecosystem covers Facebook, flickr, Youtube and twitter with phasing out into further social media channels. The social activation plan will roll out in Spring, releasing new videos from the hottest film makers and special gigs with the coolest DJ&#8217;s&#8230;keep an eye out.</p>
<p><a class="tt-flickr tt-flickr tt-flickr-Thumbnail" title="social-chatting-network" href="http://farm5.static.flickr.com/4058/4559790569_ee1ed3b33b.jpg"><img src="http://farm5.static.flickr.com/4058/4559790569_ee1ed3b33b_t.jpg" border="0" alt="social-chatting-network" width="100" height="77" /></a> (tbd)</p>
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		<slash:comments>2</slash:comments>
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		<title>Xbox vs Mission Impossible</title>
		<link>http://www.ubermore.com/archives/3/interactive-experience/vimeo-test</link>
		<comments>http://www.ubermore.com/archives/3/interactive-experience/vimeo-test#comments</comments>
		<pubDate>Sat, 25 Oct 2008 08:51:44 +0000</pubDate>
		<dc:creator>ubermore</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Community & Seeding]]></category>
		<category><![CDATA[Interactive Experience]]></category>
		<category><![CDATA[bbh]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[flocking]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[playmore]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.ubermore.com/?p=3</guid>
		<description><![CDATA[Awards: Cannes Cyber Lions, only UK finalist As part of the team that developed the iconic &#8216;Mission impossible&#8217; screen designs, no interface is a mission impossible for Ubermore. Smooth 3D animation with flocking algorithms set the tone in a simulated 3-space hosting a series of virals game and content.Â  The nifty, sophisticated interface gave users [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ubermore.com/archives/3/interactive-experience/vimeo-test "><em>Click here to view the embedded video.</em></a></p><br />
<strong>Awards:</strong> Cannes Cyber Lions, only UK finalist</p>
<p>As part of the team that developed the iconic &#8216;Mission impossible&#8217; screen designs, no interface is a mission impossible for Ubermore. Smooth 3D animation with flocking algorithms set the tone in a simulated 3-space hosting a series of virals game and content.Â  The nifty, sophisticated interface gave users a playful dashboard to explore the game content.<a href="http://theinspirationroom.com/daily/2005/xbox-champagne/"></a></p>
<p>&#8220;Life is short. Play More&#8221;.Â  <a href="http://playmore.com/" target="_blank">Playmore.com</a> gathered 150K registered gamers in 12 weeks. These players racked up an astonishing total of 14 man years of game time. This community then seeded the controversial &#8216;XBox Champagne&#8217; ad, downloading the advert over 700,000 times in a few weeks before broadcast. Read more about the campaign on <a href="http://theinspirationroom.com/daily/2005/xbox-champagne/" target="_blank">theinspirationroom.com</a></p>
<p><strong>Project: </strong>Xbox Playmore<br />
<strong>Media: </strong>Website, online advertising and community seeding<br />
<strong>Role:</strong> Creative concept / Intro sequence / Game Content<br />
<strong>Agency:</strong> <a href="http://www.bartleboglehegarty.com/">BBH</a> / <a href="http://www.daredigital.com/work_awards2.html">dare</a></p>
<p><strong>Intro sequence storyboards:<br />
</strong></p>
<p><a href="http://www.ubermore.com/photos/album/72157608260476642/xbox-playmore-intro-storyboard.html" target="_blank"><img class="alignnone size-full wp-image-282" title="xbox" src="http://www.ubermore.com/wp-content/uploads/2008/10/xbox.jpg" alt="" width="311" height="71" /></a></p>
<p><a href="http://www.ubermore.com/photos/album/72157608260476642/xbox-playmore-intro-storyboard.html" target="_blank">View all</a> (opens new window)</p>
<p><a href="http://www.youtube.com/watch?v=djcvEAWdbC0"><strong>Mission Impossible sequences:</strong></a><br />
<p><a href="http://www.ubermore.com/archives/3/interactive-experience/vimeo-test "><em>Click here to view the embedded video.</em></a></p>
<p><strong></strong></p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Are you a good bullshitter?</title>
		<link>http://www.ubermore.com/archives/94/interactive-experience/taken-for-a-fool-pkr-viral-campaign</link>
		<comments>http://www.ubermore.com/archives/94/interactive-experience/taken-for-a-fool-pkr-viral-campaign#comments</comments>
		<pubDate>Thu, 16 Oct 2008 13:25:30 +0000</pubDate>
		<dc:creator>ubermore</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Community & Seeding]]></category>
		<category><![CDATA[Interactive Experience]]></category>
		<category><![CDATA[Stories & Film]]></category>
		<category><![CDATA[bluff]]></category>
		<category><![CDATA[fake]]></category>
		<category><![CDATA[poker]]></category>
		<category><![CDATA[truth]]></category>
		<category><![CDATA[user contribution]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://www.ubermore.com/?p=94</guid>
		<description><![CDATA[This campaign lets you find out. We asked random people to tell us their most unbelievable and tallest story &#8211; no matter if true or false. We then asked the online audience to judge. Users could submit their own stories to have their believability rated.Â  Developed as youtube launched and the US gambling restrictions kicked [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ubermore.com/archives/94/interactive-experience/taken-for-a-fool-pkr-viral-campaign "><em>Click here to view the embedded video.</em></a></p>
<p>This campaign lets you find out.</p>
<p>We asked random people to tell us their most unbelievable and tallest story &#8211; no matter if true or false. We then asked the online audience to judge. Users could submit their own stories to have their believability rated.Â  Developed as youtube launched and the US gambling restrictions kicked in, it was an idea both too early andÂ  too late for PKR. The basic mechanic of true of false, like hot or not, would still work on youtube given the right brand context. We&#8217;re waiting to see it&#8230;</p>
<p><strong>Project:</strong> &#8216;Taken for a fool&#8217;<br />
<strong>Client:</strong> PKR<br />
<strong>Media:</strong> Viral, Microsite<br />
<strong>Role:</strong> Creative / Production<br />
<strong>Agency:</strong> Panlogic</p>
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